

Game Similar to the Indian Carrom, But Stones Represent Sounds.
WellenfeldCarrom235 - game instructions © Guido Kramann 2017
BACKGROUND
Carrom is a table billiard game from India.
2.3.5 are the prime factors with which according to Johannes Kepler
Frequencies can be formed, their which sound together
be perceived as harmonious in certain conditions.
Each of the game stones that are snapped on the touchscreen
can be for a pitch. Your frequencies
correspond to a certain integer multiple
A basic frequency, namely: 5, 6, 8, 9, 10, 12, 15, 16, 18.
All of these stones with these frequency variations are available once
in black and once in white.
There are also the “Queen”, which only played indirectly
can be. On a ring around the Queen can always
be recognized who is right now.
Goal
White against black, white begins.
The aim of the game is to have its own with each train
To cut stone so that only your own or
are hit indirectly, namely those that harmoniously
to match the snipped stone. The queen is allowed indirect
be involved, but not an opposing stone.
In order to be easier to see which stones together
fit, are color -coded segments
(Pieces of cake) on the stones. Stones, the same
Have segments go together.
If a train succeeds, according to the size of the
Harmony missed points.
Gameplay
In the course of the game, every sound must be at least once
have been involved in a harmony.
Whenever a sound of the episode
5,6,8,9,12,15,16,18 (regardless of which player) on one
Harmony is involved, which has never been played before,
Then a corresponding large ring becomes on the
Player away.
If all big rings have disappeared on the field, so
have to be allocated once any harmony,
in which the “queen” must also be involved in order to
To end the game completely. The existing one then
Point ratio, decides who won.
Attention: In the end, the game goes into an idle mode.
A new round can only be played by
Then the app closes and reveals again.
Notes:
The sound factor associated with a play stone
(5,6,8,9,12,15,16,18)
Coded by a different symbol for every prime factor
It is used: 2 == line, 3 == triangle, 5 == point.
This engraving is shown weaker when the sound of one
Steines was already on.
The right game also creates sounds and is in one
Wellenfeld synthetic laboratory played.
The snippy behavior depends on the touchscreen properties
away. Basically: pull in the goal when fingers between
Stone center and goal is: Langsm. Press in the goal,
When stone center is between the finger and the direction:
fast.
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